A native PC recompilation of Disruptor (PlayStation, 1996)
- Download from Releases:
- Windows: run DisruptorRecomp-win-Setup.exe
- Windows, without installing: unpack DisruptorRecomp-win-Portable.zip and run
Disruptor Recompiled.exe - Linux x64: download DisruptorRecomp.AppImage, make it executable and run it:
chmod +x DisruptorRecomp.AppImage
- Drop your Disruptor (USA, SLUS-00224) disc image on the launcher it opens
- Press Play
No game data is included - a French, German or Japanese disc of yours can give the game its language
- Drop your disc image on the window and press Play.
- Updates install with one click and keep your saves and settings.
![]() Display How the game fills your screen |
![]() Enhancements Smoother motion and a steadier picture |
![]() Controls Mouse and WASD, the original keys or a gamepad |
![]() Keys and buttons Click an action, press the new key |
| Setting | Default | What it changes | |
|---|---|---|---|
| Picture | Internal resolution scale | 4x | Up to 8x the original resolution |
| Aspect ratio | 4:3 | 16:9, 21:9, 32:9 or the window's shape | |
| Anti-aliasing (MSAA / SSAA) | Off | Smoother edges, experimental | |
| Motion | 60 FPS gameplay | On | The game runs at up to 60 FPS instead of 30 |
| In-between frames | Off | Adds frames for smoother motion, up to 320 FPS | |
| Smooth mouse turning | On | The view turns between the game's 256 heading steps | |
| World | Exact-provenance geometry | On | Steadies the polygon edges that wobble on the PlayStation |
| Perspective-correct world textures | On | Textures keep their shape near the viewer | |
| Gap filling | On | Closes hairline gaps between polygons | |
| Depth-sorted world | On | Draws a near polygon over a far one where the game's own order gets it wrong | |
| Smooth distance fade | On | Walls fade evenly instead of in twelve steps, distant ones fade in instead of appearing in blocks | |
| Draw distance | Original | Longer distances come in a later release | |
| Ambient occlusion | Off | Shaded corners and floors under things | |
| Controls | Control scheme | Modern | WASD and the mouse, or the original keys |
| Number keys pick weapons | Off | 1 to 9 and 0 pick a weapon you own, experimental | |
| Weapon and psionic wheels | Off | Choose a weapon or a psionic on a wheel instead of the game's list, experimental | |
| Vertical mouse look | Off | Looks up and down with the mouse, which the original cannot, experimental | |
| And more | HUD size, VSync, mouse sensitivity, gamepad buttons, a skip of the intro and others, all in the player's guide |
Player's guide · Supported disc · Changelog · Status · Build from source · Contributing




