I build tools and automations to make software and game development workflows faster and simpler. I have a background in Computer Programming and I'm currently studying Digital Game Design.
Most of my time goes into developer tooling, workflow automation, and game systems. I like finding slow or repetitive parts of the development process and writing small, focused tools to fix them.
- Developer Tooling & Proxies: CLI utilities, API proxies (smart model routers), and automated review workflows.
- Game Tech & Asset Pipelines: Sprite and texture packers, format converters, and core gameplay systems in Unity and MonoGame.
- Workflow Automation: Integrations with n8n, scheduled automation scripts, and GitHub Actions CI/CD pipelines.
- Systems & Utilities: Ephemeral Linux shell setups, privacy scripts, and lightweight developer tools.
- Website: cadakerem.me
- LinkedIn: kerembarbaroskarnabat
- Email: kbarbaros@hotmail.com



