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Updated INSTALLATION.md - #224
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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This PR has been translated 🚀 |
| The download contains a single executable, named with the Godot Engine version. | ||
| This file needs to renamed `godot` and placed in one of the `$PATH` directories. | ||
| After completing the installation, you can verify if the CLI was installed successfully by running this command in a terminal: | ||
| The download contains a zip folder with two executables, both named with the Godot Engine version. |
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When I download it, I get a tar file with one executable. This might be platform dependent.
Which is the "first" executable? Does that depend on my file explorer sort options?
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Does "first" depend on the file explorer sort option?
Does the Linux tar file have two files? What about the Mac file?
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My newest commit changed it to say "For Windows" above
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"First" is not a useful way to differentiate the two files, since they can be sorted many ways. Can you use the file name to identify the correct file?
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| The Godot Engine can be downloaded directly from [the Godot Engine website][download]. | ||
| The download contains a single executable, named with the Godot Engine version. | ||
| This file needs to renamed `godot` and placed in one of the `$PATH` directories. |
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The binary needs to be in the search path and the godot command needs to work in order to run tests.
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I thought it was JUST for installation?
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The install steps should explain how to get their machine set up so that exercism test will run successfully. This requires a godot executable to be in the system path.
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@IsaacG I was using the standard way |
What makes one way more "standard" than another? I was following what we do in the Dockerfile. Whichever way you were doing it, please make sure to respond directly to all of my comments. |
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@IsaacG It is easier, and it is recommended by Godot. |
Added note about video guide compatibility with Godot versions.
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This push changed English, so A maintainer: please re-apply |
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The instructions are how to install the GoDot engine so that people can run the GDScript tests locally. |
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What is stopping us from making a plugin for this? |
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OR should we just list both methods |
Updated installation instructions for Godot Engine on Windows, including renaming the executable and verifying installation.


The INSTALLATION.md was not describing the best and easiest method