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quantize controller rotations to vanilla mouse counts - #1016

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isXander:mainfrom
leapbtw:gcd-fix
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leapbtw wants to merge 1 commit into
isXander:mainfrom
leapbtw:gcd-fix

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@leapbtw

@leapbtw leapbtw commented Oct 27, 2026

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Hello,

Following up on yesterday evening’s discussion, I ran some tests on a private server and found that Controlify’s camera movements did not follow the same rotation steps as vanilla mouse input.

This caused a GCD-based diagnostic to report non-standard rotations while I was simply playing with a controller.

I’ve made a patch that makes controller rotations use the same steps as vanilla mouse input, based on the user's sensitivity setting. It preserves fractional input between frames so small movements aren’t lost.

After this patch server-side checks on the user camera pass. While it's true that it is unlikely as you mentioned that Hypixel checks for these small rotation changes, some servers do, and since adding this patch to the mod made literally zero difference to the gameplay as far as i could tell, I did not bother to add it as a compatibility setting like the WASD movement.

Please let know if there's any change you would like me to make

This aside the mod is wonderful so thank you for the time you took to develop it :)

use minecraft's mouse sensitivity to quantize camera rotations
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