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Fix duplicate TextArea labels in Unity 6 inspectors - #108
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Why Unity 6 can leave a TextArea prefix label pending after Layout, causing it to be drawn again in the next IMGUI context. What Changed Request a passive control ID after drawing expanded managed-reference children, including custom drawers, to resolve pending labels in their original context. Impact TextArea fields render a single label regardless of field order. The workaround is limited to Unity 6 and preserves Unity 2021.3 and 2023.2 rendering.
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Summary
Fix duplicate TextArea labels when the TextArea is the last field drawn by SubclassSelector in Unity 6. Unity's IMGUI TextArea defers its prefix label during Layout; requesting a passive control ID after child drawing resolves that label inside its original IMGUI context.
Scope
UNITY_6000_0_OR_NEWER.Verification
7c81c92). Compared TextArea last versus a following number field, standard inline fields, and managed references without SubclassSelector.References
Closes #105