CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
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Updated
Jun 20, 2017 - C++
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
A generic post-processing injector for games and video software.
PixSoR - Pixel Software Renderer with Shader Emulation.
Simple software rendering
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
Record depth, normals, clean colour and engine buffers from a DX11 game as separate video passes, in real time. A ReShade addon for compositable game footage.
An exercise on the inner workins of 3d graphical engines, with support for orthographic and perspective projections
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