graphics-debugging
Here are 8 public repositories matching this topic...
Scriptable CLI for RenderDoc captures — built for terminal workflows, CI pipelines, and AI agents
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Oct 12, 2026 - Python
D5 Render Nova
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Aug 17, 2026
Experimental native Nintendo Switch port of WiiCompiled, with GX capture/replay and GPU diagnostics. Recognizable game rendering remains unproven.
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Oct 15, 2026 - C++
Unreal Engine RenderDoc mesh CSV to OBJ converter with UE5 view-buffer reconstruction and per-draw export workflow.
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Mar 26, 2026 - Python
RenderDoc MCP adapter for AI agents to capture graphics frames, inspect replay events and pipeline state, and export debugging artifacts through the DCC-MCP gateway.
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Oct 12, 2026 - Python
Scriptable CLI for RenderDoc captures — built for terminal workflows, CI pipelines, and AI agents
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Oct 14, 2026 - Python
Live render debugger for emulators and ports: a Vulkan layer and a C SDK with a web UI to pick a pixel's draw, scrub a frame and compare draws while the game runs.
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Oct 14, 2026 - C++
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