TypeScript 3D rendering engine for the browser - one codebase targeting WebGL, WebGL2 and WebGPU, with a visual editor and node-graph materials
-
Updated
Oct 16, 2026 - TypeScript
TypeScript 3D rendering engine for the browser - one codebase targeting WebGL, WebGL2 and WebGPU, with a visual editor and node-graph materials
React bindings for ChartGPU — a WebGPU-powered charting library.
WebGpu powered PWA App.Crazy fast rendering solution.Visual Scripting.Yatzy with real physics, MOBA 3d Forest of hollow blood
Rust examples for learning WebGPU
EA-NITI: Network-isolated, In-browser, Triage & Inference. A strictly local AI agent built for secure, zero-cloud enterprise architecture reviews.
WebGPU for Bun via bun:ffi — wgpu (Firefox, Deno) or Dawn (Chromium), selectable at runtime. Headless compute, offscreen rendering, shader validation in CI.
Nexus Adapter Studio is an experimental browser-based WebGPU application for training LoRA adapters on supported GGUF models. Bring your own model and JSONL corpus, evaluate learning, and export resumable Nexus adapter checkpoints. Runs locally without a Python or PyTorch backend.
WebGPU rendering and HTML5/WebAssembly support for Unreal Engine. Public documentation and access instructions for the licensed source fork.
Battle II | GBJam #14 Entry | Art by @efan.me
A tiny WebGPU framework where one JS object is the single source of truth for uniforms and resources — WGSL structs, binding indices and buffer offsets are generated. Fullscreen WGSL shaders, compute passes and GPGPU in one file, no build step.
Browser feature test suite for compatibility with WebGPU in WASM64 and associated technologies
A WebGPU 3D engine focused on DOD, part of a broader research project. Developed in C, C++, compiled to WASM.
To associate your repository with the webgpu-engine topic, visit your repo's landing page and select "manage topics."